↑ / W / wheelKeep walking. Stopping feeds the fear.← / → or mouseDrift between the left, middle and right of the hall.CLICK / SPACEFlashlight burst — wards a pouncing horror (uses battery).ScaresA side of the hall glows red and whispers before something lunges. Dodge to the other side or flash it for a NERVE bonus.Vials & ticketsCyan tonic calms fear. Gold tickets pay out. Red dolls bite.M / PMute / pause (while playing).
Jerking the mouse during a scare spikes fear. Stay smooth. Stay walking.
PAUSED
The house waits. It is very patient.
YOU FREAKED OUT
0 points
DIST 0mFLOOR 1WARDED 0VIALS 0BEST NERVE x1.0
New high score. Leave your mark on this tacky nightmare: